Thursday, March 13, 2014
Day 4 - Importing Sprites
Today i created my first ATLAS sprite sheet : it's basically an image containing multiples sprites. Unity can process those image automatically to create multiple sprite images. Still you have some constraints to respect, but it's pretty simple to do. I used SEASHORE, a free image editing software to create an alpha layer.
Then i created some sprites objects : Taco, Tree and Grass. I transformed each sprite object into a prefab (which is as simple as drag droping the game object into the project window. I wonder how i may set the screen pixel size of the game. Probably by adjusting the camera. I'll look into that tomorrow.
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