Tuesday, April 8, 2014

Day 30 - Publish Game & Source Code/Data

 Taco Run Game

Today i've put my game online, as a web game, rather than a MacOS standalone. Clic on the image above or this link to play the game. Note that you might sometimes have to wait 2 sec of black screen before the game actually show up.

(if you just arrived here by accident, i completed a game to learn the ropes of Unity 2D in 30 days... in my spare time... more information in my first post : Day 1 - A simple goal)

I decided to share my source also, to contribute to the community. I found a vibrant and passionated community of game developer while exploring Unity 2D workflow. A lot of people use this engine and share their passion and knowledge. Clic here to download the tacorunsource.zip 

Finally here're my general notes about Unity and its 2D workflow, organized in a i liked / i didn't liked fashion.

I LIKED
  • Simple and customizable interface.
  • Prefab workflow.
  • Component based Architecture (once you get it, it makes you life simple ^^).
  • 2D sprites importation and animation.
  • Physic engine ready with collision detection and other essentials functions.
  • Develop and Play: i was testing a lot and it was fast.
  • In the box Code editor with good basic functionality (completion, etc.).
  • Simplicity of export for MacOS or Web player.
  • C# syntaxe (coming from Flash "Action script", i'm happy to find a generic C language)

I DIDN'T LIKED
  • 2D cut-scene editing : frankly it was a pain to figure out how to create a simple "cut-scene" using 2D sprites. I didn't figure it out completely, i may have miss something here.

Not much things i disliked... So overall, it's a fun editor to prototype games. I'm happy to have invested some spare time into learning it. I look forward to use it again. Don't hesitate to leave me comments, and as always, have fun kids!

Z.

Monday, April 7, 2014

Day 29 - Playtest + Bug Fix


Today i played the game and list last modifications. I then prioritize those modifications and made the most important, discarding the less important one. Again, my goal is not to make the "best game ever". I made this game to learn about Unity Editor and its 2D pipeline ^^

So here's the changes i made :

Problem: "There's no tutorial on HOW to jump". Space Key is used for navigating the menu and controlling Taco (jump). So no need of a real tutorial, i just linked the SPACE key with the JUMP to make sure player understand. I added an animated "press space" and now each time player press SPACE to start or continue a game, Taco Jump, feed backing the space-jump control.

Then i fixed some minor bugs :
  • an APP icon
  • Tweaks score position on Score Screen
  • Tweak Ball animation on Intro Screen
  •  an Author/copyright mark on the menu screen.

Some other things i notice but decided to not fix : 
  • Taco's animation should stop running when jumping
  • the HighScore should be displayed on the Menu Screen
  • there's sometimes a "too" long loading time after Unity Screen Splash Screen
  • During the intro screen, Taco start to run before the scrolling start

And that's it for today. Tomorrow, i'll finally release the game as a downloadable for MacOS ^^

Day 28 - OFF

"Our doubts are traitors, and make us lose the good we oft might win, by fearing to attempt." - Measure for Measure (Act I, Scene IV).

Saturday, April 5, 2014

Day 27 - Menu Screen & Sound SFX

i've add the big logo menu screen and some sounds on jump, hit and win! I recorded a video with quicktime but the sound is not recorded. i'll look into that.

Otherwise, i decided to not tweak taco's sprites for idle and jump. I've also drop the idea of adding a Bush and a Bone bonus for now. All this would add quality, but i won't really learn new stuff about Unity by doing that.

Friday, April 4, 2014

Day 26 - Intro Screen + Background Scrolling


Everything's in the Title. I miss working on pure mechanic. Doing screen flow is necessary but ... kinda boring to do! ;)

Day 25 - OFF

"what 's done is done." - Macbeth (Act III, Scene II)

Wednesday, April 2, 2014

Day 24 - Save Game & Intro Screen


Today, i've done :
  • the Highscore is saved, so you can try to beat it!
  • i started some animation for the intro screen : the girl thow the ball ^^